A downloadable tool for Windows

This tool converts videos of someone doing an action into a Spine skeleton and animation JSON file. Which you can then import into Spine and use as a starter.

Release 1.2 Notes:

  1. Add option to auto map body part images to skeleton in spine (very basic)
  2. Add shoulders and hips to skeleton
  3. Fix parent bones accidently scaling child bones
  4. Better angle animation handling


Release 1.1 Notes:

  1. Add KeyFrame option and key frame selection
  2. Fix incorrect frames being captured 
  3.  Allow window to run in background 
  4.  Account for timing scenarios when changing properties 
  5.  Add debug console 
  6.  Allow frames before the main skeleton frame to be considered for animation
  7. Adjust timing between animation frames to account for gaps when using keyframes 
  8.  Progress bar
  9. Various Bug Fixes

Hey everyone, the big feature for v1.1 is keyframe selection so you can skip those badly captured frames/skeletons.  Otherwise progress bar better shows current progress in video processing. Then just bug fixes and improvements!



Warning: This tool is extremely bare boned and in active development. Use at your own risk and don't be surprised if it doesn't work for all cases.  

Leave a comment if looking for features, I will try and implement what I can when I can.

Example Output:

Gif Output:


Original video (Random video of someone waving):



Converting video to Spine JSON:

Importing into Spine:

Setting an image mapping folder:

Importing into spine:


Required image names in folder for full body map:


 (if any are missing they just will be skipped)


Requires:

  • Spine v4.0.0 min
  • Windows

Credits:

  • Posenet
  • cj-mills/Barracuda-PoseNet-Tutorial
  • Spine


Download

Download
SpineVExt1.1.zip 139 MB
Download
SpineVExtV1.2.zip 139 MB

Development log

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